3D Generalist and Comic/Illustrative Artist
Virtual Production
As production designer, I was in charge of the general art direction and visual design of the film. I primarily worked on developing the look of the alien hallway in Unreal Engine with the help of our team's director of virtual production. I also built several physical set pieces for the forest scenes as well as directed stage hands on placement of props from shot to shot. I also did the special effects for the film such as manning the smoke machine and setting up the prop lights.
Graphic Design and Motion Graphics

."CHEESE" logo and animation
Logo and opener animation designed for a hypothetical comedy streaming service. For the logo design, I used Adobe Photoshop and Illustrator, and animated the opener in Procreate Dreams and Adobe After Effects.
"Blade Runner" blind opening titles.
For a class assignment, we were tasked with creating the opening credits for a film we hadn't seen, given only the script and names to be displayed in the credits in order. For these titles, I created 3D renders in Blender 3D, combining them with stock footage, editing these renders and combining them with test in Adobe After Effects.


."Thought Experiment" kinetic typography
Kinetic typography created in Adobe After Effects using audio from a Drawfee livestream. Content warning for some coarse language.